Sodina, I'm not the man you knew.My power has exceeded that of Jyabil. Oh goddamn it, he's siphoning out the flame. I have learned many secrets since our last meeting. We already know who he is, stop doing the question marks!īecause behind every great blacksmith is a great floozy. Who wants to bet we get a fire-themed summon this time? Like last time, it turns the party into light and teleports them to Xen. Looks like YouTube picked the right screen to sum it all up, though.Īt last, in the middle of the volcano, we find the altar. I don't want to transcribe what happens when you open the chest. It also caused the way back to get flooded, but that's okay, since another way back was opened instead.Īlso, on the new way back, there's a chest. It also slammed into the lava river, causing it to redirect itself. Oh yeah, there was also this little Indiana Jones moment where Meis had to run away from a rolling boulder. As such, I'm not really aware of any special abilities. While an imposing figure, Lava Giants are actually the weakest enemy in this dungeon, mainly thanks to being the only one that's slower than Meis. They're also just as fast as the orcs, but at least they're weak to Fire. They throw bombs and are also bombs themselves. Monsters include the orcs from outside along with Bomber Ghosts. Later levels can get expensive since you need more dates and gifts to boost the level, so it's good to save these things for the 9-10 increase. There's even an optional caldera you can reach with a rare item, the silver angel, which auto-boosts a girl's intimacy level. Today's dungeon is the always classic lava theme. The orcs also carry thief rings, which add 20% to the gold count when worn. Luckily it doesn't deal real damage as well, and since I stocked up pretty heavily on antidotes before going in, seeing them do this was actually a welcome relief from getting pounded time and again. The orcs also have this nose-blowing attack which has a moderate chance to poison. Unfortunately, even with the War Glove on, the orcs are faster than Meis, and I suffered my first fall thanks to not paying enough attention to HP. The only creature I found outside was the Pirate Orc, who as you can see follows the old 1st edition D&D design of being pig-like. Even though Muza wasn't in the party most of the time, he still gained five levels.Īs for the island itself, there's not much to look at beyond the volcano dungeon itself. I should add at this point that this seems to be one of the nice JRPG's that provides experience to non-active party members. Status effects can be cast from the backline, but like with most JRPG's, good luck getting them to work on your enemies. Sleep is part of the "status effects" group, which is on a separate sheet from combat, support, and healing. Wyna's Attribute is Fire, and she has a decent couple of spells to start us out with, as you can see from this mid-dungeon boost I did. Still, it's not long before I switch her into the main party backline. She has comparable Offense and slightly better HP and EP, better Defense, Elemental Power, and Speed, but her Evade Rate is lousy, and so are her Critical and Multi-attack chances. Wyna is, essentially, an alternative to Muza. Just as the party is leaving the ship, Wyna runs up.Īnd so, without even a response, Wyna has joined the party. Sure enough, while the characters were playing around on the ship, it was moving across the world map to the island just to the southeast of Hatoba. The NPC by the observation glasses speaks up. This may be the first time that Muza has posed at an appropriate moment.īut before Meis can get to accidentally shredding memories. Switching back to Meis and Sodina, it seems that some time has passed since the dinner ended.
Sorry it's taken so long, but getting all the programs I need back after a system format tends to take some time.